;;;QQ:67762207
[@Basic_Taoist_2]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Taoist_Next2]

[@Taoist_Next2()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4
#ACT
GOTO @TaoistQuest_STEP4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @TaoistQuest_STEP3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 2
#ACT
GOTO @TaoistQuest_STEP2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 1
#ACT
GOTO @TaoistQuest_STEP1
BREAK

#IF
Equal A0 %USERNAME
#SAY
Һûʲô˵\\
<  /@EXIT>
#ACT
BREAK

[@TaoistQuest_STEP1]
#IF
#SAY
սʿ˵{FCOLOR/10}ҩ{FCOLOR/12}, ڵʿͷʦ˵{FCOLOR/10}ħҩ{FCOLOR/12}һҪġȻϻкܶҩˮ˵ҩʵġȻ{FCOLOR/10}ҩ{FCOLOR/12}Ͷ{FCOLOR/10}׼{FCOLOR/12}һЩô?\
ûǮҩֻҪ£ҾͻһЩҩ...?\\
</@TaoistQuest_STEP1_1>\
</@TaoistQuest_STEP1_2>

[@TaoistQuest_STEP1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ԸæҲû취ֻʿˡ\\
<  /@exit>

[@TaoistQuest_STEP1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
²ѣæþȡ궩ʱ䶼ûУҰѷʧ԰(174:581)ȡҪǰȡĻһʾġ\\
<  /@exit>

[@TaoistQuest_STEP2]
#IF
#SAY
㲻ǾܾҵǸʿ𡣽пհ? \\
</@TaoistQuest_STEP1_1>\
</@TaoistQuest_STEP1_2>

[@TaoistQuest_STEP3]
#IF
#SAY
ҷʧ԰(174:581)ͿˡĻһлġ\\
<  /@exit>

[@TaoistQuest_STEP4]
#IF
checkitem 鼮 1
#ACT
SET [301] 1
take 鼮 1
Mov A0 "AreaQuest1"
Mov D0 2
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=3"
#SAY
ˣȻͲǺܶ͵ҵĳˡ ԺҪָҩĻʱҡ\\
<  /@exit>
#ELSESAY
ȡһôѾ?\\
<  /@exit>
#ELSEACT
break
}

[@Basic_Taoist_2_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Taoist_Next3]

[@Taoist_Next3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 4
#ACT
GOTO @TaoistQuest_STEP6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 2
Equal D1 3
#ACT
GOTO @TaoistQuest_STEP5
BREAK

#IF
Equal A0 %USERNAME
#SAY
ûʲôø˵... \\
<  /@EXIT>

#ACT
BREAK

[@TaoistQuest_STEP5]
#IF
#SAY
ʲôҪ˵... µǲҪҽ顣\
Ҳģ㻹ȥĵطʰɡ\\
<ʲôȡҩԤ/@TaoistQuest_STEP5_1>

[@TaoistQuest_STEP5_1]
#IF
#ACT
give 鼮 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
Ǳȷ.. ҰŵȥˣҰңԭ\
û¾ͻɣһҪ飬ûʱġ\\
<  /@EXIT>

[@TaoistQuest_STEP6]
#IF
#SAY
ϰ͸ɡ \\
<  /@EXIT>

}

[@Basic_Taoist_3]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@TaoistQuest_3]

[@TaoistQuest_3()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
#ACT
GOTO @Taoist_jobwha4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Taoist_jobwha3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 2
#ACT
GOTO @Taoist_jobwha2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 1
#ACT
GOTO @Taoist_jobwha1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>
#ACT
BREAK

[@Taoist_jobwha1]
#IF
#SAY
Ըңÿ쿴ʿɫĵ̯˵Ƕôĸм㰡\
ʿǵİҵ벻ı겻ٵ...\\
</@Taoist_jobwha1_1>\
</@Taoist_jobwha1_2>

[@Taoist_jobwha1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
ӻ̯ȻۣܲʿǱر򣬻سǾƷǾƷġ\
ôһ˵𲻾ǰһĵ顣ǰӢ˵Ҫһ޸͡Ǽ˵޸ǴƷ̲ס\
ȥӢ(196:526)޸ȡҪ޸͵Ļͽġ\\
<  /@exit>\

[@Taoist_jobwha1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
㲻ȶҲû취ʱɡ\\
<  /@exit>\

[@Taoist_jobwha2]
#IF
#SAY
ԭǾܾҵʿ? \\
</@Taoist_jobwha1_1>\
</@Taoist_jobwha1_2>

[@Taoist_jobwha3]
#IF
#SAY
Ӣ(196:526)ȡ޸͡\\
<  /@exit>\

[@Taoist_jobwha4]
#IF
checkitem ޸ 1

#ACT
SET [301] 1
TAKE ޸ 1
Mov A0 "AreaQuest1"
Mov D0 3
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=4"
#SAY
лܰ޸ĻӢѾԭˡ\
ɶˡһһЩΪĳ͡\\
<  /@exit>\
#ELSESAY
Ӣķˡ˵޸? \\
<  /@exit>\
#ELSEACT
BREAK

}

[@Basic_Taoist_3_1]
{

#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@TaoistQuest_3_1]

[@TaoistQuest_3_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 4
#ACT
GOTO @Taoist_jobwha6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 3
Equal D1 3
#ACT
GOTO @Taoist_jobwha5
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>
#ACT
BREAK

[@Taoist_jobwha5]
#IF
#SAY
˭...ô֪ҵ?\
ҽ鲻ãԺ...  \\
<ʵ...ӻϰķԸġ/@Taoist_jobwha5_1>

[@Taoist_jobwha5_1]
#IF
#ACT
GIVE ޸ 1
GIVE վ 1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
...ˡӮˣǾ˻ˡ\
, Ǹ޸͡ҪƿվȥҰ\
ȹվ? ˵ƿ\\
<  /@exit>\

#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"

[@Taoist_jobwha6]
#IF
#SAY
ҶӵĻͿ߰ɡ\\
<  /@exit>\

}

[@Basic_Taoist_4]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@TaoistQuest_4]

[@TaoistQuest_4()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Taoist_chunl4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Taoist_chunl3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 2
#ACT
GOTO @Taoist_chunl2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 1
#ACT
GOTO @Taoist_chunl1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ \\
<  /@EXIT>\
#ACT
BREAK

[@Taoist_chunl1]
#IF
#SAY
ԭ㰡\
һ˽£Ǻѣġ\\
</@Taoist_chunl1_1>\
</@Taoist_chunl1_2>

[@Taoist_chunl1_1]
#IF
#ACT
GIVE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
#SAY
㽫źʧ԰(155:551) Ӧģʲôʱܹʼѧϰ\\
<  /@exit>\

[@Taoist_chunl1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
#SAY
̫ˡ鶼æ...\\
<  /@exit>\

[@Taoist_chunl2]
#IF
#SAY
?\
</@Taoist_chunl1_1>\
</@Taoist_chunl1_2>

[@Taoist_chunl3]
#IF
#SAY
źһҪ͵ʧ԰(155:551) \\
<  /@exit>

[@Taoist_chunl4]
#IF
#ACT
SET [301] 1
Mov A0 "AreaQuest1"
Mov D0 4
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
Ѿ͵? ܹѧͺ...\
ҵһ°ɡ, Ҫѧ벻Ҫˡ\\
<  /@exit>\

}

[@Basic_Taoist_4_1]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@Taoist_4_1]

[@Taoist_4_1()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
checkitem  4
#ACT
GOTO @Taoist_deer4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 3
#ACT
GOTO @Taoist_deer3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 2
#ACT
GOTO @Taoist_deer2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 8
Equal D1 1
#ACT
GOTO @Taoist_deer1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 3
#ACT
GOTO @Taoist_husuabi3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 2
#ACT
GOTO @Taoist_husuabi2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 9
Equal D1 1
#ACT
GOTO @Taoist_husuabi1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 3
#ACT
GOTO @Taoist_galguli3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 2
#ACT
GOTO @Taoist_galguli2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 10
Equal D1 1
#ACT
GOTO @Taoist_galguli1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 4
#ACT
GOTO @Taoist_chunl6
BREAK

#IF
Equal A0 %USERNAME
Equal D0 4
Equal D1 3
#ACT
GOTO @Taoist_chunl5
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ\\
<  /@EXIT>
#ACT
BREAK


[@Taoist_chunl5]
#IF
checkitem  1

#ACT
TAKE  1
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=4"
#SAY
Ʒһ?Ŷ֪ʲôˡ\
лл㣬ʱĻкò衣ǿ̸̸书顣ԵҵѧȤʲôʱ򶼻ӭ\\
<  /@exit>\
#ELSESAY
ʲô? ûµĻذɡ\\
<  /@exit>\
#ELSEACT
break

[@Taoist_chunl6]
#IF
#SAY
ʧˡ \\
<  /@exit>\

[@Taoist_deer1]
#IF
#SAY
ʮּģһ仰ྡֻжȹеѹزܳɳΪһʿһҪܳԿࡣ\
ǰҵҪȥץôô\\
</@Taoist_deer1_1>\
</@Taoist_deer1_2>

[@Taoist_deer1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ȴ¹ʼɡץ4ֻ¹ǵң¹ڴӵΧҵСĲҪΣա\\
<  /@exit>\

[@Taoist_deer1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ôôܻóɹ?\\
<  /@exit>

[@Taoist_deer2]
#IF
#SAY
׼?\\
</@Taoist_deer1_1>\
</@Taoist_deer1_2>

[@Taoist_deer3]
#IF
#SAY
ץ4ֻ¹ǵ\\
<  /@exit>

[@Taoist_deer4]
#IF
checkitem  4

#ACT
take  4
Mov A0 "AreaQuest1"
Mov D0 8
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ˡθɵĲ\
ڿʼһ׼?\\
</@Taoist_deer4_1>\
</@Taoist_deer4_2>
#ELSESAY
û? ¹ڴΧ֡\\
<  /@exit>
#ELSEACT
break

[@Taoist_deer4_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
ץ3ֻڱΧǻĵˡȻߵ˳ĹҪСİ\
˵ûõģͲطˡ\\
<  /@exit>

[@Taoist_deer4_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=9"
#SAY
룬ҡ\\
<  /@exit>\

[@Taoist_husuabi1]
#IF
#SAY
¿ʼ? \\
</@Taoist_deer4_1>\
</@Taoist_deer4_2>

[@Taoist_husuabi2]
#IF
#SAY
ץ3ֻڱΧǻĵˡ˵ûõģͲ÷ȥˡ\\
<  /@exit>\

[@Taoist_husuabi3]
#IF
#ACT
SET [199] 0
Mov A0 "AreaQuest1"
Mov D0 9
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ʵǿˣץǿĹҲӦûʲô⣬һɣ?\\
</@Taoist_husuabi3_1>\
</@Taoist_husuabi3_2>
#ELSESAY
Ը˾;úܳĻͲ̫Ժ...ӦȥǿԼʵҵҪץ֤Լ\\
<  /@exit>\
#ELSEACT
break

[@Taoist_husuabi3_1]
#IF
#ACT
SET [199] 1
MOV S1 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
๳èɧŴׯٵʧȥץЩ...\
ץ۴ӸĶ๳èɡץ5ֻ֤ʵ\\
<  /@exit>\

[@Taoist_husuabi3_2]
#IF
#ACT
SET [199] 0
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=10"
#SAY
ҪҲû취Ҫ֪Ҫ־ͱЩ\\
<  /@exit>\

[@Taoist_galguli1]
#IF
#SAY
׼? ô֮ǰ˽һҪ顣\\
</@Taoist_husuabi3_1>\
</@Taoist_husuabi3_2>

[@Taoist_galguli2]
#IF
#SAY
ץ5ֻ๳èһҪСĲҪ̫ߣΣյĹܶ...\\
<  /@exit>\

[@Taoist_galguli3]
#IF
#ACT
SET [199] 0
SET [301] 1
SET [209] 1
Mov A0 "AreaQuest1"
Mov D0 10
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=11"
#SAY
ˣеѾѾܺõ֤ԼʵڸĴׯҲСˣԺѶæÿȷһԼ¼ɡ\
⣬Ȼɫ˳ҵõͬȵͽ㲻Ҫе·...\\
<  /@exit>\
#ELSESAY
๳èûץ? Ҫץ5ֻ֤ɹ\\
#ELSEACT
break

[@AreaReward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
}

[@Basic_Taoist_5]
{
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
ReadValueSql "TBL_BasicCharQuest" %A9 "FLD_CHAR,FLD_STATUS1,FLD_STATUS1_RDY,FLD_MAKEIDX" [@TaoistQuest_5]

[@TaoistQuest_5()]
#IF
#ACT
mov A0 %ARG(1)
mov D0 %ARG(2)
mov D1 %ARG(3)

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
CHECKITEM  3
#ACT
GOTO @Taoist_chicken4
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 3
#ACT
GOTO @Taoist_chicken3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 2
#ACT
GOTO @Taoist_chicken2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 5
Equal D1 1
#ACT
GOTO @Taoist_chicken1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
CHECKITEM  2
#ACT
GOTO @Taoist_Pig3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 2
#ACT
GOTO @Taoist_Pig2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 6
Equal D1 1
#ACT
GOTO @Taoist_Pig1
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
CHECKITEM ţ 1
#ACT
GOTO @Taoist_Cow3
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 2
#ACT
GOTO @Taoist_Cow2
BREAK

#IF
Equal A0 %USERNAME
Equal D0 7
Equal D1 1
#ACT
GOTO @Taoist_Cow1
BREAK

#IF
Equal A0 %USERNAME
#SAY
ҰﲻæҴ˰ɡ\\
<  /@EXIT>
#ACT
BREAK

[@Taoist_chicken1]
#IF
#SAY
һ֪Ϊ춼Ҫ⣬Ū...\
ȻݣǸҲ԰ô? Ҫһرľ\\
</@Taoist_chicken1_1>\
</@Taoist_chicken1_2>

[@Taoist_chicken1_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=3"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
չҪǼţ⡣ȵ۴Χץֻ3鼦ɡ\
ҪעǴҪ⣬еĻͲˡ\
ôڸķã򵹼֮ڼʬϣȻͬʱAlt +ͿˡȻҪĵصȴֱ֡õϵͳʾΪֹ\
ڶʬԱеĻȽ׻⣬տʼЩϰߣԼϰҪˡ\\
<  /@exit>

[@Taoist_chicken1_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=5"
#SAY
ΪҪԲ̴򹤰ɣĻҲû취...\\
<  /@exit>

[@Taoist_chicken2]
#IF
#SAY
? Ļһĵİġ\\
</@Taoist_chicken1_1>\
</@Taoist_chicken1_2>

[@Taoist_chicken3]
#IF
#SAY
۴Χץֻ3鼦⡣ֻʵ⡣\\
<  /@exit>\

[@Taoist_chicken4]
#IF
checkitem  3

#ACT
take  3
Mov A0 "AreaQuest1"
Mov D0 5
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ãˡһˮƽѾܲˣ´øЩ\
ô벻һ? \\
</@Taoist_chicken4_1>\
</@Taoist_chicken4_2>
#ELSESAY
ûŪ? ⶼŪʿ?\\
<  /@exit>\
#ELSEACT
break

[@Taoist_chicken4_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ǰ˶ʺõ⣬ܰ?\
ʱ䳤ĻӰڴӸץֻˡķǰ˵һҾͲٶ˵ˡҪ顣\\
<  /@exit>

[@Taoist_chicken4_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=6"
#SAY
ھû? ҪĻҲû취ԺҪʿ?\\
<  /@exit>

[@Taoist_Pig1]
#IF
#SAY
? Ļһĵİġ\\
</@Taoist_chicken4_1>\
</@Taoist_chicken4_2>

[@Taoist_Pig2]
#IF
#SAY
ڴӸץֻ\\
<  /@exit>

[@Taoist_Pig3]
#IF
checkitem  2

#ACT
take  2
Mov A0 "AreaQuest1"
Mov D0 6
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
? ţʣУ\
һץţԿɡţǴӸΣպץ󣬵аܻüǮνһء\\
</@Taoist_Pig3_1>\
</@Taoist_Pig3_2>
#ELSESAY
㻹ûŪŶ...֮ǰʱûбˡ \\
<  /@exit>
#ELSEACT
break

[@Taoist_Pig3_1]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=2"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ȥܺãţΣҪСġ\
ôڴӸץֻţ?\\
<  /@exit>\

[@Taoist_Pig3_2]
#IF
#ACT
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=1"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=7"
#SAY
ĻҲû취... ԺҪʿ? \\
<  /@exit>\

[@Taoist_Cow1]
#IF
#SAY
׼? ׼õĻϸ˵\\
</@Taoist_Pig3_1>\
</@Taoist_Pig3_2>

[@Taoist_Cow2]
#IF
#SAY
ڴӸץ{FCOLOR/10}һͷ{FCOLOR/12}{FCOLOR/10}ţ{FCOLOR/12}ʱϵ̫ĻӰʣԾһ\\
<  /@exit>

[@Taoist_Cow3]
#IF
checkitem ţ 1

#ACT
SET [301] 1
TAKE ţ 1
Mov A0 "AreaQuest1"
Mov D0 7
Mov D1 0
Mov D2 0
Mov D3 0
Goto @EverythingReward
FormatStr "FLD_CHAR='%s'" %USERNAME
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1_RDY=0"
UpdateValueSql "TBL_BasicCharQuest" %A9 "FLD_STATUS1=8"
#SAY
ˡյҲûʲôġ?...ǿЦģ\
ȻҲСءˣ̶ѽԻȥˡҵĳȥɡ\\
<  /@exit>
#ELSESAY
ûŪţ? ֮ǰʱûб顣\\
<  /@exit>
#ELSEACT
break

}
;;;QQ:67762207
